We on Minecraft-Heads generate a random UUID with every new submitted head and save it since it's easier to save it then to generate it newly every time. The UUID is totally random, but it is necessary. Hi, as the owner of I can hopefully give a satisfying answer: So, question for anyone who knows the internal workings of the game, is the SkullOwner Id totally irrelevant if the texture Value string is already provided and can it be omitted entirely in that case?Įdit to add: If I use /give minecraft:player_head to get a head without the pre-specified Id and texture value so that the game has to go and look them up, it generates the Id in the new format.
Minecraft uuid generator skin#
I get the head textures from and I've noticed in the past that the Id is essentially a random number, not the UUID of the player whose skin was used to get the head texture in the first place and not consistent if you obtain the give command for the same texture twice. The dropped player head has the correct texture either way and the SkullOwner Id is held in whichever format is given in the loot tables. attribute minecraft:generic.armor base set 5Ĭhanged from resource_location to resource argument type for the attribute argument.I just started looking at updating a datapack that adds head drops for all mobs ("more mob heads" from Vanilla Tweaks) to use the new format for UUIDs - an integer array instead of a hexadecimal string - and I've found that the loot tables work with either data format. To set the minimum armor value of yourself to 5:.The modifier value (multiplied by, then cast to int) The attribute base value (multiplied by, then cast to int) The attribute value (multiplied by, then cast to int) The modifier with the specified uuid doesn't exist The attribute doesn't exist (for example,a player entity has no minecraft:horse.jump_strength)Ī modifier with the specified uuid is already present fails to resolve to a player, an armor stand, or a mob The arguments are not specified correctly Must be a Double-precision floating-point format number. , _, A- Z, a- z, and 0- 9) or a double-quoted string. And it must be a quotable phrase, which is either a single word (allowed characters: -, +. : string Specifies the name of a modifier. Must be a UUID in the hyphenated hexadecimal format. : double The number the value is multiplied with before being stored with / execute command. And the target selector must be in single type. Must be a player name, a target selector or a UUID. Only players, armor stands, and mobs have attributes. : entity The entity that the attribute is applied to.
attribute modifier value get Returns the value of the modifier with the specified UUID. attribute modifier remove Removes the attribute modifier with the specified UUID. attribute modifier add (add|multiply|multiply_base) Adds an attribute modifier with the specified properties if no modifier with the same UUID already existed. attribute base set Overwrites the base value of the specified attribute with the given value. attribute base get Returns the base value of the specified attribute.
Syntax attribute get Returns the total value of the specified attribute.